If the rare case of ore generation not working with only rso enabled and other mods disabled happens, it will not help to quit game and load the game save again, you need to quit factorio and restart it in order to make it work ( just restart, without enabling or disabling any mods ).īecause of that, it seems to me, like this might be a bug in factorio itself, and it's handling of mod settings. In general, it makes no difference which of two, nanobots or picker extended are enabled, but it makes a significant difference if they are enabled or not. The 5% of undeterministic results were happening after several game quit/ load game cycles, never on fresh factorio start Contact the developer for more information. I have noticed only once, that biter bases and ore patches were generated completly diffrently than in other cases. factorio can’t be opened because Apple cannot check it for malicious software. Results for the same actions are not always the same, about 5% of the time, ore generation would not work when only rso is enabled, but always, restarting the game and repeating the procedure exactly the same way would cause it to work propertly again. Instead, resources must be put into crates using a crating machine: each crate can hold 100 regular stacks of that item. In addition, trains and ships have lost 90 of their inventory space. I used to use RSO to make maps more enjoyable, but I dont know what has happened. From massive biter bases just outside of the starting area, to having to travel 'miles and miles' to find new resource patches. But while using Resource Spawner Overhaul, my maps have had a host of issues. I have done this procedure, with, rso and nanobots, with rso and picker extended, and with rso only, about 50 times. The central changes revolve around the transportation of intermediate resources, which have all had their stack sizes reduced by 90. Lately, i have been getting back in to Factorio. If you get to the water and there is no large ore patch, ore patch generation is not working propertly, if you do it is working propertly (Īt least better than when it is not, because at this point i'm not sure what the "proper" generation is, but the ore patches should be "very large" ) The developer of RSO had two groups of people liking his changes to biter generation, and others who wanted it reverted back to vanilla, so the checkbox exists. RSO remains near the top of the mod portal lists, but what does it do I experimented with what has been Factorios most popular mod to discover whether it i. Before the big water, there should be large copper ore path, just on the top of the screen if you only press left from where you start in the game save, about. RSO will have quite the lengthy menu, and in it you will find a checkbox that says Use Vanilla Biter Generation. The simple testing procedure is to load the "15_7" game save ( ), then enable god mode ( /c = nil ), then zoom out for faster travel, then go directly left, to the edge of discovered map, and then some to discover more map and force ore patch generation. 2 Resource Spawner Overhaul Players who want to explore the entire map of Factorio instead of settling on a comfort zone should definitely download the Resource Spawner Overhaul. It seems however, that this problem is not entirely deterministic. Server Info: Join the Discord Group for mod pack & other info.You are right about picker extended also causing this issue. Stay up to date with new releases by Subscribing. It changes the resource spawning and makes the resource patches more spread out and better for train worlds and just generally better generated. To date, these have been downloaded 127,474 times. This Factorio Mod Spotlight goes over the Resource Spawner Overhaul (RSO) Mod for Factorio 0.15. The download archive contains currently 619 Downloads in 7 Categories.
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